Kentucky Basketball x ASB Glasscourt GFX

Stadium GFX | Ae Template GFX

Colosseum was chosen to help showcase ASB Glasscourt’s groundbreaking court screen technology by designing, animating and delivering videos from Kentucky’s Run of Show. Collaborating with many groups over the course of the project, all the pieces came together to make for a magical in-venue experience.

Main Court Design

As a base court design, we went with a ‘Dark Mode’ animated glowing tapered line look. This emphasized the glow element and popped best when the venue’s lights were dimmed.

Half-court Game Segments - Dunk, Timer, Score, Points

A series of Kentucky-themed Court UI animations were developed to visually reinforce segments of the games being played.

Point-Counter (+1, +2, +3, +5), Scores (0-50), Timers (30, 60 & 120 sec), Half-court Takeover Wipe Templates, 3-Pt. Line Flashes, & Spot Pop-ups.

Court ‘Deconstruction’ - Animated Transition

A large challenge we faced was how we were going to get into certain looks without using a generic wipe transition that covered the entire screen, or a simple cross-fade.

Our solution was to utilize the court geometry and lines to ‘deconstruct’ the different sections to reveal the depths of the atmosphere beneath. With this approach, we could swap any court design, any ‘under-court’ atmosphere design, and even link two different court designs.

The transitions turned into more of a feature moment, vs an afterthought proving that every moment of a ROS can be highlight worthy.

Alternate ‘Living’ Court Loops

Court-Cover Transitions

Coach Pope Court-Stomp (Audio)

To memorialize the start of a new coaching era, the Wildcats requested that our team put together a court ‘slam’ wave ripple effect - timed up with the coach’s stomp.

Combining impact distortions, glows, ripple waves, radial dot array pulses and color waves, the effect resulted in a testimonial-worthy result from coach Pope himself.

Dance Routine Audio-Responsive Court (Audio)

To execute this long of a sequence efficiently, our team took a slightly different approach.

We created a series of pre-comped ripple pulse animations, and used an expression to watch certain markers on a key layer to play those pre-comped ripple animations.

With several layers of these pre-comped animations all playing at different base and beat hits combined with audio-wave